using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;

namespace offline2048
{
    public class Tools
    {
        [MenuItem("Tools/Clear Data")]
        private static void ClearData()
        {
            // 清除PlayerPrefs中的所有数据
            PlayerPrefs.DeleteAll();
            PlayerPrefs.Save();
        }
    }
    
}


